Kruck

Half-Orc Fighter

Description:

Kruck, level 1
Half-Orc, Fighter (Weaponmaster)
Build: Great Weapon Fighter
Fighter Option: Combat Agility
Fighter Talents Option: Two-handed Weapon Talent
Theme: Escaped Slave

FINAL ABILITY SCORES
STR 20, CON 14, DEX 12, INT 10, WIS 11, CHA 8

STARTING ABILITY SCORES
STR 18, CON 14, DEX 10, INT 10, WIS 11, CHA 8

AC: 17 Fort: 17 Ref: 11 Will: 10
HP: 34 Surges: 11 Surge Value: 8

TRAINED SKILLS
Athletics +10, Endurance +9, Heal +5

UNTRAINED SKILLS
Acrobatics +1, Arcana +0, Bluff –1, Diplomacy –1, Dungeoneering +0, History +0, Insight +0, Intimidate +1, Nature +0, Perception +0, Religion +0, Stealth +1, Streetwise –1, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Escaped Slave Feature: Hidden Strike
Half-Orc Racial Power: Furious Assault
Fighter Attack: Combat Challenge
Fighter Attack: Combat Agility
Fighter Attack 1: Cleave
Fighter Attack 1: Reaping Strike
Fighter Attack 1: Punishing Charge
Fighter Attack 1: Brute Strike

FEATS
Level 1: Toughness

ITEMS
Scale Armor x1
Adventurer’s Kit
Greatsword
Greataxe x1

Bio:

Kruck was born into captivity and was raised on in the harsh environment of a slave camp. Both his parents perished in the camps. At the age of 5 Kruck started having visions and insights. Kruck is not entirely sure why he gets these visions. Kruck never speaks about these visions to anyone. What is really going on is that an Orcish God has decided to channel his energies through Kruck and speak to him from time to time.

Kruck

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